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Scion: Mythic Shards

Created by Onyx Path

Scion: Mythic Shards presents alternate settings for your Scion Second Edition game.

Latest Updates from Our Project:

The Fourth Shard - Draft Manuscript Preview #4 for Backers
about 1 month ago – Tue, Aug 06, 2024 at 02:12:37 AM

Hello Shardstriders,

Appropriately, our fourth shard is Four Colors! We've read the fiction and met some of the key figures from this World, but now it's time to dive in to the Golden Age Comic Book version of Scion!

Zeus has fallen. Apep roars triumphant and marches his army of Titans, Titanspawn and evil doers to conquer the World. Governments, militaries, and law enforcement can do little to stop Apep. All the World is watching and know that Gods can be killed. People are terrified of what tomorrow will bring because who dares to stand against them? You — and other Scions like you answered the call to rise up and openly fight against the forces of evil! Divinity courses through your veins as you wear colorful costumes and a mask to inspire the masses, because you heed the call to action — you are a superhero, bringing order and justice in a World desperately needing it. The World of Four Colors is bright despite Apep’s looming shadow and carries the hope and nostalgic whimsy of golden and silver age comic books. Four Color Scions games operate at the Heroic and Demigod Tiers with superhero teams reaching God level play as they work together to dismantle Apep’s plans be it an army of malevolent robots, death rays, or a gigantic meteor hurdling towards the Earth. 


 

International Shipping – Collected in the Pledge Manager

One quick reminder about Shipping before we get into the manuscript previews. 

First up, it's amazingly expensive to ship, especially from Onyx Path's home base in the US. We get that, but there's not much we can do at this time. Onyx Path is in a difficult space where the company is big enough that they're not saving money by fulfilling out of Rich's garage, but small enough that they can't really set up international partners to handle portions of the fulfillment. So we are where we are - for now. 

The best we can do at this point is to plan carefully, advise everyone up front that international shipping will likely be expensive (see our projections on the main page) and only charge what it costs us when the time comes. We’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. If you live outside the US and aren't sure you want the hardcover or other physical items, you can pledge to the PDF tier now and upgrade your pledge in the Pledge Manager once we know the final shipping costs.

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Read The Update" link on the bottom and I'll see you below the title treatment.

WE WANT YOUR FEEDBACK

I'm going to be sharing the manuscript in sections - or shards, even -  over the next 10 days. Part of the reason for that is to keep focus on one section at a time so that the team can gather feedback to help guide the manuscript through the next steps of editing and development. To that end, they've created a special Feedback Form for you to submit your comments after reading each section!



Submit your feedback directly to the developers using this special Feedback Form <link>


Meet the Society of Justice
about 2 months ago – Fri, Aug 02, 2024 at 09:28:48 AM

Hello Shardstriders,

I've got another preview today, this time from our next shard section coming on Tuesday - Four Colors. This spins the World of Scion into a four color comic book universe. Following up on yesterday's fiction, I'll share some of the iconic characters from this version of The World.

Before we get into that, a few quick updates for our campaign. We have indeed unlocked our first dice set Stretch Goal and are well on our way to the unlocking another!


ACHIEVED! - At $33,000 in Funding - NEW ADD ON - AFTER THE END-THEMED DICE SET - A dice set selected to represent After The End will be offered as an option Add On to all backers pledging to a reward tier that includes a hardcover copy of Scion: Mythic Shards. A drawstring bag with ten 10-sided dice in After the End colors can be added to your pledge for +$20 each.


At $34,000 in Funding - NEW ADD ON - CYBER-SCION-THEMED DICE SET - A dice set selected to represent
Cyber-Scion will be offered as an option Add On to all backers pledging to a reward tier that includes a hardcover copy of Scion: Mythic Shards. A drawstring bag with ten 10-sided dice in Cyber-Scion colors can be added to your pledge for +$20 each.


After those two goals, we're on our way to expand our Mythic Shards book by adding a sixth shard to twist your Scion game.


At $35,000 in Funding - ADDITIONAL MYTHIC SHARD - A sixth Mythic Shard setting for Scion second edition will be added to the Scion: Mythic Shards PDF and hardcover book. The theme for this additional Shard will be decided by Backer vote!

That's right! If we manage to achieve $35,000 in Funding, the developers and writers will come up with a SIXTH SHARD to add to the Scion: Mythic Shards book. The theme of the new shard will be decided with a Backer Poll. 
Your options for a new shard, should we achieve this Stretch Goal target:

  1. Aquatic Adventures: An Atlantis meets Waterworld and pirate-themed shard. Dive into the depths to recover lost relics or awaken the slumbering Earth Gods to create new lands. 
  2. Lost Time: Rules for playing a battle for the stability of all realities as Scions slip through the different shards and semi shards trying to thwart a usurper's plan to invade another reality. Sliders and Doctor Who style adventures with a group of Scions who are selected to be reality police.
  3. Journey to the Wild West: Journey to the West, but it's set in the Wild West. Wuxia cowboys! 

The poll for backers to vote on their favorite will run until NOON Eastern Time the DAY AFTER we achieve this Stretch Goal. Again, we'll be voting now, but this shard will only be added to the development list and added to the eventual Scion: Mythic Shards book if we unlock this Stretch Goal at $35,000 in Funding!

Finally, before I get to today's Four Colors preview, I've got a couple of links to share to learn more about Mythic Shards and the work that's gone into creating this book. While Hiromi was out sourcing dice to build our Stretch Goals, co-developer Kim Godwin sat down with the folks at The Old Ways Podcast for an in-depth interview, which is available to listen to at https://directory.libsyn.com/episode/index/id/32320657

In addition, Kim is also Eddy’s guest on the latest episode of the  Onyx Pathcast, availble <here> so take a listen as they talk about the book, as well as Kim’s excellent, ever-growing, body of work with Onyx Path!

Finally, for a sneak-peak at the final Shard coming in just over 10 days, check out Awkward GM Corbin‘s vid as he takes a look at the Space Odyssey Shard, available here: https://youtu.be/aOdSb74Hh8I?si=SBPy-8upvnAXJ22V



Comic books emerged in the early 20th century and gradually changed much of literature, so much so that many academics have written of them as contemporary reinterpretations of ancient myths and legends. Starting as tales of masked crime-fighters, as time went on, parallels between comic book protagonists and ancient heroes like Hercules became clearer, gradually shifting the landscape of comic books. Soon, more contemporary eras of modern heroes emerged, which were quickly dubbed “The Golden Age of Superheroes.”

Four Colors situates the world of Scion within the Golden and Silver Age of comic books. The first half of this chapter is equally appropriate for players and Storyguides, providing useful information on creating the uniquely vibrant tone of this era of superhero stories with a mythical Scion twist. Players will also find various new game options set within the world of Four Colors.


The Society of Justice

The Society of Justice carries on in the shadow of the departure of one of its founding members, Major Thunder through a dimensional rift. Society superheroes emerge from many walks of life and stand together unified to protect humanity. 

Captain Lightning

Eric Donner grew up as an orphan on the streets of the Bronx, New York with no inkling of what fate held in store for him. By his early 20s, he worked hard, finding a part-time job, and scraping together enough to rent a small apartment —he believed he could accomplish more. He joined the Marine Corps propelling him to the Western Front of the Great War. At the height of the Battle of Belleau Wood, Donner discovered a shard of Mjolnir in the ruins of Eglise Saint-Etienne de Belleau. Desperate for his friends and forces to survive the bloody conflict, he felt something calling him. He reached out and grasped the current of power that answered his prayers and fused with the divine power of Thor.

His marines stood in awe of their officer surging with the power of the storm and dubbed him, Captain Lightning. When the Marine Corps command heard of one of their own walking as a superhero, they hoped he’d stand shoulder to shoulder with Major Thunder to defend the American way on the world stage.

But Captain Lightning learned from what he and men like him experienced in the trenches. He saw where the games of mutually assured destruction led and it didn’t interest him to keep playing, nor did being a political pawn. Donner truly believed in the ideals he stood for; truth and liberty, not merely paying them lip-service. No sooner had he been unveiled, with much fanfare, as America’s protector alongside Major Thunder than he renounced the idea of acting as a threat to ideological rivals. Captain Lightning instead began working to better the lives of American citizens. For years he fought to crush human trafficking rings, free cities from the grips of organized crime, expose corruption and white collar crooks. As more super-villains emerged, he garnered his own wealth of enemies including the sinister Doctor Arcturus.

Silverheart

Donnie Rhodes inherited his divine nature by birth, from his mother Aphrodite of the Theoi pantheon. Rhodes never doubted his nature to be anything other than a Scion, and since emerging into his power he’s come to relish every moment of it. Aphrodite made no secret of her identity, revealing herself to Rhodes on her son’s seventeenth birthday and telling him all of what it meant to be the child of a Goddess of sexuality, desire, and prosperity. However, in Donnie, the power of his mother’s sexual nature manifested as a deep-set compassionate love for all humanity.

By the time Rhodes adapted to his newfound potential, the first of the World’s superheroes began to emerge. Although Rhodes had already begun to use his abilities to aid others, he did so without adopting a secret identity as a superhero. Aphrodite had taken care to ensure her child had a sizeable inheritance, one which Rhodes used to foster social care and progressive systems throughout Inner Metro City. Rhodes adopted the persona of Silverheart only after he realized the identity could serve as an ambassadorial brand, growing the reach his philanthropy possessed.

His biggest achievement, though, was his role in forming the Society of Justice. Acting as the group’s bankroller, Rhodes utilizes his super-human levels of appeal, charm, and fortune to help guide the Society, navigating the rigors of public appeal and media. Despite the enormous accomplishment of not only forming the world’s first superhero team but acting as their frontman, Rhodes hides a wish that his heritage had granted him greater physical feats as well; wishing that he could stand shoulder-to-shoulder with Captain Lightning in defending the weak and powerless. Silverheart always doubts himself, even in battle, to the point where his lack of confidence is his greatest weakness; one which he constantly struggles to overcome.

Jetwire

Yukiko Kuromizu was always an energetic child. Ambitious and competitive, she was perpetually driven to win and wasn’t afraid of considerable odds. She’s the seventh child in her family — something her parents believed to be good fortune, and her winning streaks at high school sports was proof of that. Her first job saw her train as a firefighter, believing she could turn her natural gifts to good use. After years of duty, she had saved many, earned the gratitude of hundreds, and drew the attention of Susano-o, Kami of the sea and storms, who found her a worthy avatar for his might.

As one of those who were chosen to be gifted her powers, Yukiko had already shown her worth. Her patron’s divine essence manifested in an ability to grasp and manipulate the forces of acceleration, propelling her at considerable speeds. With this, she could help more people than she could ever imagine; and soon garnered recognition as one of Inner Metro City’s guardians. Her reputation soon preceded her as a hero who’d help anyone no matter how big or small the issue, from stopping armed gunmen to rescuing cats stuck in trees, and always willing to stick around to give a reassuring smile before rushing off to the next job.

However, Jetwire’s newfound abilities also landed her in more than her fair share of trouble as well. Perpetually over-confident, she’s unwilling to let any slight or offense slide, no matter if it’s from mortal or God. She’s already earned a reputation as an upstart troublemaker among numerous pantheons due to her tendency to give aloof, arrogant deities a stern down-to-earth talking-to. Not even her own patron Susano-o is free from her lectures on the importance of moral values. He’s quite willing to put up with her outspokenness — as far as he’s concerned, Jetwire has barely begun to scratch the surface of the powers he’s granted her.

Amber Phoenix

Nán Fāng Zhū Què died during Apep’s rise to power centuries ago, devoured by the Annihilator who feasted on his rival’s power. But Gods are resilient and don’t perish easily, and even though Nán Fāng Zhū Què was utterly cannibalized, a flickering of her divine nature survived. Forming into an ephemeral, celestial soul-egg, the remnants of Nán Fāng Zhū Què gathered, lingering in slumber until her strength and consciousness coalesced firmly enough to facilitate her rebirth.

Her spirit dwelled in a long-buried tomb until, in 1908, it was uncovered by an eminent archeologist and Scion of Heru, Horace Farrow. Farrow had already garnered a reputation for recovering valuable artifacts for the Boston University’s Gabel Museum of Archaeology. Locating the fallen God’s temple in Yunnan, Farrow led an expedition on behalf of Boston University to “chart China’s unwritten history”. In the inner sanctum, Farrow located a sealed chamber which housed the God’s soul-egg. Believing the relic to a treasure, the Scion placed his hands upon it and was imbued with the Phoenix God’s lingering essence. Indwelled by Nán Fāng Zhū Què, Horace Farrow now acts as a host for the phoenix’s ancient personality.

Since then, Farrow has been the site of a — mostly — internal battle between the Egyptian God Heru and the Vermillion Bird. While Heru only rarely speaks to Farrow, the God’s voice is clear and loud, making his wishes known. Meanwhile, Nán Fāng Zhū Què dwells within Farrow, tempting and steering him in ways that even he is not fully aware of. When the professor maintains full control, he’s able to tap into the benefits of the phoenix, providing him with exceptional powers: flight, mastery of fire, eternal youth, and healing. But this comes with a cost, as Nán Fāng Zhū Què is not always content to play a backseat role. Usually, she limits her interaction with Farrow to manifesting herself as a guiding voice which only he can hear; but at times, the phoenix rises to become her host’s dominant personality, taking control. Unlike Farrow, Nán Fāng Zhū Què is reckless; she has lived without physical sensation for centuries and takes full advantage to indulge in the best life has to offer whenever she’s in control, much to Farrow’s chagrin.

Lady Grim

Brigitte de la Croix is twice blessed and twice cursed, for her father is Baron Samedi, but her maternal grandfather is Apep the Annihilator; every choice she makes risks upsetting a powerful God. Her well-dressed father steers her towards unabashed hedonism and reveling in life’s gifts, while her world-devouring grandpapa pushes her along the road to violent overthrow of the world order. For years, she tried walking on eggshells, avoiding overt choices that might put her in the Gods’ bad graces. But Apep eventually swayed her to his side, grooming her to become one of his chief lieutenants. She inherited many of his powers: control of shadows, telepathy, a deep understanding of the occult and magicks, the means to control the minds of others, and the ability to transform into the form of a serpent.

For several years, Lady Grim was Apep’s dark harbinger, working diligently to further his goals by spreading chaos and destruction. She clashed many times with the Society of Justice, earning herself a place among their rogue’s gallery as one of their deadliest foes. Her own schemes were often far less brutal than Apep’s own, however; using her powers to turn Inner Metro City into a palace dedicated to herself and controlling the minds of the population to loyally serve her. In truth, Brigitte simply didn’t share Apep’s thirst for destruction, and began to see more merit in her father’s love of life. After all, if her father found so much to love about life that he sought to enjoy every drop of it, why should she destroy it? The Society of Justice were not unaware of this, coming to see Lady Grim less of a foe and more a potential ally if she could be shown the error of Apep’s ways. 

Ultimately it was Silverheart who convinced la Croix to turn her back on her grandfather’s evil schemes. Since then, Lady Grim has put her villainous ways behind her. Initially she wished nothing to do with superheroes, but over time (and with the aid of Silverheart and other allies) she came to recognize the importance of using her powers for good. Now she fights alongside the Society of Justice as one of their core members, much to the aggravation of her grandfather.

Silverheart and the Axis of Evil
about 2 months ago – Thu, Aug 01, 2024 at 02:26:12 AM

Silverheart and the Axis of Evil


Donnie Rhodes — Silverheart — broke through the brick wall and crashed through three cubicles of Inner Metro City National Bank with the velocity of a rocket entering the atmosphere. Splintered wood and dust plumed around the crater in which he lay, and not for the first time that day Donnie regretted his life choices.

He wondered how long he could lay here and listen to his own labored breathing. He counted the seconds and reached a total of four before a searing burst of flame, clap of lightning, and scream of some unearthly thing broke the street outside. He pulled himself to his feet, hurrying to the street. Above, the citadel hung in the air, casting its bleak shadow across the city. Donnie winced, eyes narrowing; from so far below the edifice’s sleek metal fascia he could barely see the sun. The street was dark, not yet twilight, but illuminated by the rhythmic flashes of the ensuing battle.

Something moved, hurtling down from the raging conflict above, colliding with the road beside Rhodes. He covered his eyes, letting his gaze acclimate to the dust. Already Eric was standing, rising from the crash site, clutching one of the twitching green fiends in each hand. A twinge of jealousy grew in Rhodes’ chest as he watched his friend. “How do you get back up from a fall like that so quickly?” he shot.

Eric Donner hurled one of the creatures into the ground at his feet, lifted its twin, and brought the two creatures into a fierce impact with one another. Even in that moment, Donnie couldn’t help but admit he was impressed. The man was astonishing; every part the Captain Lightning his chosen Mantle implied. Despite the frantic nature of the battle, his costume was immaculate — even down to that silver cape. Rhodes had refused to wear such a thing; tasteless and excessive, he’d decided. On Doctor Tigrillo’s insistence, Rhodes had settled on a mask. Subtle, discrete, and far more in keeping with Rhodes’ aesthetic; but even that had been torn and scuffed in the day’s onslaught.

Donner wiped his brow. “Practice. Where’s Brigitte?”

Rhodes winced. “Codenames!” he replied. “We don’t know if these things can understand us.”

Donner glanced down at the creatures. One of them twitched. While he was certain these ones no longer posed a threat, he knew it’d take only a momentary glimpse upwards at the huge metallic construct which hung in the midday sky, disgorging swarm after swarm of the creatures into the city like a horde of enraged warps, to feel his confidence sink. “Fine, where’s Lady Grim?”

An explosion rippled through the sky; a miniature aurora of heat which wavered the air even down to street level and illuminated the shadows. The shock brought memory jarring its way back to Rhodes’ mind. Brigitte! He was standing next to her a moment before he was hurled across the intersection into the bank. He turned, glancing at the building. The National Bank itself was a wreck; pock-marked with impacts and ray blasts. He’d always had a fondness for it; his entire career as a masked vigilante had begun here, preventing bank robbers and hoodlums. The days seemed so much easier than before whatever monstrosity sat in the sky blocked out the sun and caused most of Inner Metro City’s inhabitants to flee.

Thankfully, though, it didn’t appear the building had suffered any other caped hero colliding with it. “She can’t have gone far” he stated, authoritatively.

Donner nodded; then, without a word, shot into the sky. A trail of crackling lightning tinged in his wake, arcing slightly across the site of his departure, then dissipating harmlessly. Rhodes looked upward, watching Captain Lightning’s take off. Sharply he turned in mid-air, correcting his trajectory into a horizontal plane and vanishing over the rooftops.

Rhodes watched his friend soar away, gave an annoyed sigh, and started to jog down the street. He wished that his superpowers allowed him to do similar. Yukiko’s mastery of speed and acceleration allowed her to charge across the city in the blink of an eye, while Tigrillo had mastered the mystic art of materializing from creeping fog, and even Farrow had adapted to soar through the sky, but Rhodes? He was stuck with foot travel. Somehow, he wondered if Aphrodite was smiling.

Settling into a steady jog, Rhodes hurried into the main street. He turned, leaping atop an overturned bus, and unleashing a volley of energy blasts at the creatures which beset the road. His fingers tingled with each shimmering shot scattering rays of silver. The street seemed quiet, aside from a handful of the creatures tipping waste bins and upturning motorcars. He wondered at the beings. In the three years since the masked vigilantes — he and Donner and the others — had come together to form their… what was it? A group? A society? He didn’t know what to call it, only that it had changed the world. Alone, each of them had made a difference, but together? They gave people hope; hope which, with the enormous metallic citadel blocking out the sun itself, was itself at risk!

A crack erupted above, quickly escalating into a roaring bellow. Above, a crimson trail tore atop the skyline, leaping from rooftop to rooftop. Rhodes raised his fist; “Finally!” he thought to himself. “Yuk—Jetwire! Down here!”

The red line trailed, spiraling a skyscraper at the far end of the street, descending its towering structure like a helter-skelter, tore its way along the road towards Rhodes and came to rest beside him. Only as the figure stopped did her features fade into view. She sheathed her tsurugi, which Rhodes hadn’t even noticed had been drawn. “They left you behind, Silverheart?” asked Yukiko.

Rhodes adjusted his mask, ensuring it was firmly attached. “Could you give me a lift?” he asked. He knew what he was asking and knew how terribly uncomfortable the sensation of travelling at terminal velocity was for him, but time was growing short, and their group had grown too widely separated. Doctor Tigrillo, if he’d been here, would have ordered them to regroup long ago.

But Tigrillo wasn’t here; he was trapped somewhere on Planet Sigma-4, lost hurtling through the event horizon of a black hole following the group’s previous run-in with Apophis. Now, without his leadership, they only do so much. Still, bracing his eyes shut, Silverheart felt rippling velocity as air whipped across his face. He squeezed his grip on Yukiko’s hand — he didn’t open his eyes, didn’t want to see the ground grow small below. But he was Silverheart, he challenged his fears. Pulling his eyes open, he realized he could once again see the sun.

Leaping from the building top, Yukiko’s velocity brought her upwards to crest along the side of the citadel, with Rhodes clutched tightly in tow. The pair blazed their way along its side, up and over its outer rim to come to rest on the upper deck. From this perspective, Rhodes finally recognized the floating object for what it was — a glistening space battleship.

He sighed. “Get the team; it’s going to be a long day.”



The Third Shard - Draft Manuscript Preview #3 for Backers
about 2 months ago – Tue, Jul 30, 2024 at 03:14:36 AM

Hello Shardstriders,

We've had some fiction and a sneak peek, but now it's time to delve into the noir that is Farewell to Heroes.

In the wake of the Herakles Incident, Scions are hunted by those they used to protect. No longer are they regarded as heroes but are now villains to be treated with hatred and fear. Any overt display of divinity calls in agents from TITAN to capture and subdue the Scions. Scions are presented with the choice: imprisonment, naturalization, or hunting their fellow Scions. Scions live in a World hearing destiny’s call but struggling to resist it. The World needs heroes but revealing oneself is fraught with danger. Be branded an Outlaw without the protection of a citizen of the World on the fringes, live in denial of your identity, or live your truth — consequences be damned, because the World is worth fighting for. In Farewell to Heroes, Scions skulk in the fringes of society trying to get by without being revealed as an Unnatural, evading the attention of the TITAN organization whose agents mean to capture them. The World of Farewell to Heroes emulates the dark and gritty realistic feel of noir thrillers at the Origin and Hero Tiers of play as they utilize their divine abilities to protect a World that no longer protects them, working on the edges of society dodging Scion hunters, TITAN agents, bounty hunters, crooked officials, and monstrous Titanspawn.


 

International Shipping – Collected in the Pledge Manager

One quick reminder about Shipping before we get into the manuscript previews. 

First up, it's amazingly expensive to ship, especially from Onyx Path's home base in the US. We get that, but there's not much we can do at this time. Onyx Path is in a difficult space where the company is big enough that they're not saving money by fulfilling out of Rich's garage, but small enough that they can't really set up international partners to handle portions of the fulfillment. So we are where we are - for now. 

The best we can do at this point is to plan carefully, advise everyone up front that international shipping will likely be expensive (see our projections on the main page) and only charge what it costs us when the time comes. We’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. If you live outside the US and aren't sure you want the hardcover or other physical items, you can pledge to the PDF tier now and upgrade your pledge in the Pledge Manager once we know the final shipping costs.

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Read The Update" link on the bottom and I'll see you below the title treatment.

WE WANT YOUR FEEDBACK

I'm going to be sharing the manuscript in sections - or shards, even -  over the next 3 weeks, Part of the reason for that is to keep focus on one section at a time so that the team can gather feedback to help guide the manuscript through the next steps of editing and development. To that end, they've created a special Feedback Form for you to submit your comments after reading each section!



Submit your feedback directly to the developers using this special Feedback Form <link>


Rolling another Stretch Goal into the mix...
about 2 months ago – Sun, Jul 28, 2024 at 07:18:26 AM

Hello Shardstriders,

First up, we've unlocked another Stretch Goal! The "DIY Storyguide screen" supplement called the Mythic Shards Reference Guide PDF ("just print the charts you need for your game!") has expanded to add the info for Cyber-Scion!


ACHIEVED! - At $32,000 in Funding - MYTHIC SHARDS REFERENCE GUIDE PDF - CYBER-SCION -  A series of charts and information for a Storyguide to use while running a Cyber-Scion game will be added to the Reference Guide PDF. This PDF will automatically be added to the rewards list of all backers receiving the Scion: Mythic Shards PDF.



If you remember, our next Stretch Goal target was to create a new Add On option - a dice set themed in After the Fall colors which could be added on to your pledge for +$20.

And then I got a message from Hiromi - "Can we squeeze another dice set in this round of Stretch Goals?"

Adding dice as an option has been a challenge in the past. To do this, Onyx Path needs to step a bit outside of their core competencies and find a new manufacturing partner with their own set of requirements and timelines. As a crusty old person who interacts with some of these moving parts a bit at the fulfillment stage, I generally offer my opinion when asked as, "Can we keep it simple? Can we make it easier? Can we do less?"
 
Luckily for all of us, I'm not part of the Onyx Path brain team, who are creative and adventurous. And, in this instance, Hiromi offered to source the dice and select sets that, through color and appearance, matched the thematic vibe of each of the Mythic Shards.

Since Hiromi did all the work on setting up these dice Stretch Goals - not to mention co-developing the book with Kim Godwin and answering questions on Discord and in the comments and the million other things that Hiromi does - how could I not squeeze in another dice Stretch goal for this round? Plus Hiromi has a ton of dots in their Social Attributes, so a bit of a revision to our Stretch Goal plan.

 

At $33,000 in Funding - NEW ADD ON - AFTER THE END-THEMED DICE SET - A dice set selected to represent After The End will be offered as an option Add On to all backers pledging to a reward tier that includes a hardcover copy of Scion: Mythic Shards. A drawstring bag with ten 10-sided dice in After the End colors can be added to your pledge for +$20 each.



At $34,000 in Funding - NEW ADD ON - CYBER-SCION-THEMED DICE SET - A dice set selected to represent
Cyber-Scion will be offered as an option Add On to all backers pledging to a reward tier that includes a hardcover copy of Scion: Mythic Shards. A drawstring bag with ten 10-sided dice in Cyber-Scion colors can be added to your pledge for +$20 each.

So, two potential new Add On options as our next Stretch Goals. A bit of a preview of the possibilities...



This gets us all caught up on After the Fall- and Cyber-Scion-related Stretch Goals as we head into Farewell to Heroes, our next Mythic Shard section. Let's see if we can't unlock both of these Dice Set Add Ons by the time GenCon has wrapped up!

And, after that, we've got our already announced but super exciting Stretch Goal which will add a new shard to our Mystic Shards book!



At $35,000 in Funding - ADDITIONAL MYTHIC SHARD - A sixth Mythic Shard setting for Scion second edition will be added to the Scion: Mythic Shards PDF and hardcover book. The theme for this additional Shard will be decided by Backer vote!

That's right! If we manage to achieve $35,000 in Funding, the developers and writers will come up with a SIXTH SHARD to add to the Scion: Mythic Shards book. The theme of the new shard will be decided with a Backer Poll. 
Your options for a new shard, should we achieve this Stretch Goal target:

  1. Aquatic Adventures: An Atlantis meets Waterworld and pirate-themed shard. Dive into the depths to recover lost relics or awaken the slumbering Earth Gods to create new lands. 
  2. Lost Time: Rules for playing a battle for the stability of all realities as Scions slip through the different shards and semi shards trying to thwart a usurper's plan to invade another reality. Sliders and Doctor Who style adventures with a group of Scions who are selected to be reality police.
  3. Journey to the Wild West: Journey to the West, but it's set in the Wild West. Wuxia cowboys! 

The poll for backers to vote on their favorite will run until NOON Eastern Time the DAY AFTER we achieve this Stretch Goal. Again, we'll be voting now, but this shard will only be added to the development list and added to the eventual Scion: Mythic Shards book if we unlock this Stretch Goal at $35,000 in Funding!

So Vote! And then spread the word to all of your gaming friends and friendly gamers! Let's see if we can get some new Scions to join in, unlock a couple of shard-themed dice sets, and unlock more content for everyone!

And, seriously, a million thanks to Hiromi and Kim for the hard work they've done - not only in developing this awesome book (I love it more with every chapter) - but also all the work that's gone into building this crowdfunding campaign and interacting with backers and fans around the internets for this one!